Sven Co-op Everquest Classic - "How To" Tutorials
My projects:
Half Life 1 GoldSource Mapping with Sven Co-op SDK
EQ classic SVEN CO-OP player models
MNK/WAR/PAL class : male : human
https://gamebanana.com/models/4680
https://gamebanana.com/models/4679
https://gamebanana.com/models/4678
TUTORIALS
https://mrl.cs.nyu.edu/~dzorin/ig04/lecture22/modeling.pdf <-Half Life Gold Source Modeling Lecture
READ:
https://www.svencoop.com/manual/mapping-config.html
http://www.svencoop.com/modelreplace.php
and
http://gibshooter.com/ - 2 most important additions to the tool are the new ability to export to RMF format, which solves the limitations that come with the Goldsource MAP format, and the new carve function for brushes, which makes the creation of highly complex seamless curves possible.
and all of these
https://sites.google.com/site/svenmanor/tutorials
https://developer.valvesoftware.com/wiki/Skybox_Basics
https://the303.org/tutorials/gold_qc.htm
https://svencoopedia.fandom.com/wiki/Sven_Co-opedia_Wiki
- TOOLS (DOWNLOAD for PC)
***MAPPING***
Sven Co-op SDK under Valve's Steam Client
-- based on Valve's Hammer editor (past https://documentation.help/Valve-Hammer-Editor-3.4/Editor_3.x_User%27s_Guide.htm)
https://developer.valvesoftware.com/wiki/Configuring_Hammer_for_Half-Life
**MODELING***
Crowbar (compile/decompile .mdl files!)
.qc files - critical to your model compiling... see https://the303.org/tutorials/gold_qc.htm
.bmp files must be 8-bit and you can use Photopea to edit and export and Irfanview to downscale.
-
Wally (.wad) - build your own .wad file of proper texture files for maps!
-
Jed's Half Life Model Viewer (HLMV - open .mdl files)
or
Half-Life Asset Manager is a brand new tool based on Half-Life Model Viewer 2. Unlike Half-Life Model Viewer this tool is designed to support multiple asset types
========
SPRITES (animated too .spr)
https://github.com/yuraj11/HL-Texture-Tools Half-Life 1 (and mods like SC, CS etc.) data files tool - view and edit WADs and Sprite files. You can also extract images to many formats (png, jpg, bmp, gif, tiff). Drag and Drop files is supported.
=======
Modeling / Animation / Texturing (.mdl .qc .smd .obj .blend .ms3d) (.bmp UV)
Blender 2.90 with
Blender Source Tools for exporting / importing
and Vluzacn's Map Compile Tools (Vluzacn's Half-Life Tools or Vluzacn's ZHLT - http://zhlt.info/)
and
Milkshape3D 1.8.4 and 1.8.5 beta see here:
***CODING***
Angel Script (.as)
https://github.com/baso88/SC_AngelScript
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HL MOD projects - source code, etc : https://github.com/HLSources
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Coding NPC's in goldsource with C++ and Visual Studio: https://twhl.info/wiki/page/Tutorial%3A_Coding_NPCs_in_GoldSrc
Sven Co-op Map Database - Full map downloads for maps created for Sven Co-op!
https://w00tguy.no-ip.org/scmapdb/ - The ultimate Sven Co-op map pack (a successor to The Big One). It includes every map uploaded to SCMapDB.
https://wootguy.github.io/scmodels/about.html - This site is a combination of various packs and single releases.
https://github.com/Outerbeast/Opposing-Force-Knife - script adds the original Opposing Force knife as a standalone weapon rather than a simple reskin of the crowbar, with its own HUD slot and icon
----------EVERQUEST CLASSIC ------------------
Unity - Everquest Export by Salty https://vimeo.com/29534064
Everquest Classic File Exports .s3d -> load .wld models -> .x -> .fbx -> .obj
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EQ Model Viewer 2002 - open .s3d; load models to extract from .wld into .obj .ms
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EQ Zip - open .s3d export .bmp textures and other files
http://www.shendare.com/EQ/Emu/EQZip/
download the source from the Github link: https://github.com/Shendare/EQZip
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https://p99.yourfirefly.com/ - Original game resource files .s3d
--
Zip containing a ton of assets including tutorials, etc -- exported EQ classic .x or .fbx assets/files w textures: https://www.dropbox.com/s/lycubmw8n43cm4n/Arh%C3%ADv%20-%20EQ1%20cuccok.7z
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Need to Import and Export .x to .OBJ for Blender 2.9 Import http://assimp.sourceforge.net/main_features.html
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see also my Minecraft Everquest blog ... import EQ .obj to minecraft...
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