Sven Co-op Everquest Classic - "How To" Tutorials

My projects:

Half Life 1 GoldSource Mapping with Sven Co-op SDK

https://github.com/sword-666

EQ classic SVEN CO-OP player models 

MNK/WAR/PAL class : male : human

https://gamebanana.com/models/4680

https://gamebanana.com/models/4679

https://gamebanana.com/models/4678


TUTORIALS

https://mrl.cs.nyu.edu/~dzorin/ig04/lecture22/modeling.pdf <-Half Life Gold Source Modeling Lecture

READ: 

https://www.svencoop.com/manual/mapping-config.html

http://www.svencoop.com/modelreplace.php

and

http://gibshooter.com/ -  2 most important additions to the tool are the new ability to export to RMF format, which solves the limitations that come with the Goldsource MAP format, and the new carve function for brushes, which makes the creation of highly complex seamless curves possible.

and all of these

https://sites.google.com/site/svenmanor/tutorials

https://developer.valvesoftware.com/wiki/Skybox_Basics

https://the303.org/tutorials/gold_qc.htm

https://svencoopedia.fandom.com/wiki/Sven_Co-opedia_Wiki

https://wiki.svencoop.com/


- TOOLS (DOWNLOAD for PC)

***MAPPING***

Sven Co-op SDK under Valve's Steam Client

-- based on Valve's Hammer editor (past https://documentation.help/Valve-Hammer-Editor-3.4/Editor_3.x_User%27s_Guide.htm)

https://developer.valvesoftware.com/wiki/Configuring_Hammer_for_Half-Life

**MODELING***

Crowbar (compile/decompile .mdl files!)

.qc files - critical to your model compiling... see https://the303.org/tutorials/gold_qc.htm

.bmp files must be 8-bit and you can use Photopea to edit and export and Irfanview to downscale.

-

Wally (.wad) - build your own .wad file of proper texture files for maps!

-

Jed's Half Life Model Viewer (HLMV - open .mdl files)

or

Half-Life Asset Manager is a brand new tool based on Half-Life Model Viewer 2. Unlike Half-Life Model Viewer this tool is designed to support multiple asset types

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SPRITES (animated too .spr)

https://github.com/yuraj11/HL-Texture-Tools Half-Life 1 (and mods like SC, CS etc.) data files tool - view and edit WADs and Sprite files. You can also extract images to many formats (png, jpg, bmp, gif, tiff). Drag and Drop files is supported.

=======

Modeling / Animation / Texturing (.mdl .qc .smd .obj .blend .ms3d) (.bmp UV)

Blender 2.90 with 

Blender Source Tools for exporting / importing

and Vluzacn's Map Compile Tools (Vluzacn's Half-Life Tools or Vluzacn's ZHLT - http://zhlt.info/)

and

Milkshape3D 1.8.4 and 1.8.5 beta see here: 

https://github.com/yuraj11/HL-Texture-Tools Half-Life Texture Tools for sprite animation and more
--
fragMOTION is a 3D modeler used for the creation and animation of characters (<-- see tutorial)
--
https://nemstools.github.io/pages/Crafty.html - Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders or enthusiasts looking for a Steam Independent application for quick previews. It currently supports Half-Life 2 .bsp, .mdl, .vmf and .gl formats along with Half-Life .bsp, .mdl, .map and .rmf formats in a variety of render modes.
--
https://github.com/wootguy/resguy - Resguy is similar to RESgen and FLRGen, but can find all content that Sven Co-op maps are allowed to customize, and only includes what is required. It can also find dependencies between files, like T models and model sounds.



This above tutorial video is Valve Hammer Editor showing scripted sequences which allow people to make characters move and play animations.

***CODING***

Angel Script (.as)

https://github.com/baso88/SC_AngelScript

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HL MOD projects - source code, etc : https://github.com/HLSources

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Coding NPC's in goldsource with C++ and Visual Studio: https://twhl.info/wiki/page/Tutorial%3A_Coding_NPCs_in_GoldSrc

Sven Co-op Map Database - Full map downloads for maps created for Sven Co-op!

https://w00tguy.no-ip.org/scmapdb/ - The ultimate Sven Co-op map pack (a successor to The Big One). It includes every map uploaded to SCMapDB.

https://wootguy.github.io/scmodels/about.html - This site is a combination of various packs and single releases. 

https://github.com/Outerbeast/Opposing-Force-Knife - script adds the original Opposing Force knife as a standalone weapon rather than a simple reskin of the crowbar, with its own HUD slot and icon

----------EVERQUEST CLASSIC ------------------

Unity - Everquest Export by Salty https://vimeo.com/29534064

Everquest Classic File Exports  .s3d -> load .wld models -> .x -> .fbx -> .obj 

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EQ Model Viewer 2002  - open .s3d; load models to extract from .wld into .obj .ms

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EQ Zip - open .s3d export .bmp textures and other files
http://www.shendare.com/EQ/Emu/EQZip/
download the source from the Github link: https://github.com/Shendare/EQZip

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https://p99.yourfirefly.com/ - Original game resource files .s3d

--

Zip containing a ton of assets including tutorials, etc -- exported EQ classic .x or .fbx assets/files w textures: https://www.dropbox.com/s/lycubmw8n43cm4n/Arh%C3%ADv%20-%20EQ1%20cuccok.7z

-

Need to Import and Export .x to .OBJ for Blender 2.9 Import http://assimp.sourceforge.net/main_features.html

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see also my Minecraft Everquest blog ... import EQ .obj to minecraft...

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